For Capcom brand titles, we are using the new development framework created by our structural reforms to develop games that will be launched starting in 2015. "Now we have shifted to developing most of these games internally. "We were outsourcing the development of consumer games to a large number of companies," the company answered when asked about its previous profitability plan. In the Q&A, Capcom executives agreed that outsourcing hadn't done well for the company, meaning further development is being moved in-house. Resident Evil 6 sold well, but the fan reception was poor. Outsourcing development of its best IP to Western companies didn't work Spark Unlimited's Lost Planet 3, Ninja Theory's DmC: Devil May Cry, and Slant Six Games' Resident Evil: Operation Raccoon City all underperformed. With mobile and social on the ropes, Capcom is left floundering again, a company desperately trying to figure out what works. We will continue to focus this brand on casual games for women and we are developing games for distribution in the current fiscal year." Resident Evil 6 had highlights, but it was an uneven, unfocused experience. "We worked on extending this brand's appeal from its core casual female user segment to other customer segments, but because our resources were spread out, we had difficulty in focusing on another big title. "Our Beeline brand faced challenges in fully taking advantage of the frontrunner position it gained with 'Smurfs' Village'," said the company during the session. According to the publisher, resources were spread too thin to create a solid portfolio of hits, as if creating hit games could be distilled into a science. I want premium.' While in the mobile market, three-quarters of stuff is built with free-to-play as its dominant monetization model, you see somewhat of a backlash."Ĭapcom acknowledged that the social and mobile focus hasn't completely worked out for the company in a recent Q&A session with investors. I don't want to deal with the ads and in-game items. "And then there's the premium audience saying, 'Yes, I want to buy a game. "I think what's really happening is on the one hand you have the free-to-play audience, and I think that's reached its limits, to some degree," SuperData Research CEO Joost van Dreunen said today at the GameON: Finance conference in Toronto (report by GI.biz). Monster Hunter Freedom Unite for iOS has been a solid revenue stream recently, but Facebook took a dive as a platform a few years ago and free-to-play may have hit a wall. Unfortunately for the company, Beeline hasn't created a host of new hits alongside Smurfs Village. After the success of the free-to-play Smurfs' Village, Capcom created its Beeline division to explore social and mobile games. Monster Hunter Freedom Unite for iOS is one of the company's recent mobile hits.įor a few years there, Capcom also bet heavily on mobile. As it stands Resident Evil, Monster Hunter, and Ace Attorney are the companies major pillars, the solid mainstays. Darkstalkers, Rival Schools, Power Stone, Onimusha, Breath of Fire all dead. Ultra Street Fighter IV came out this year, but producer Yoshinori Ono can't even get the funds to make a version of the game for PlayStation 4 and Xbox One, let alone a Street Fighter V. It's no longer the home of Mega Man, as you can find the character spending more gameplay time in Super Smash Bros than in an official Capcom title.
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